I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…
Hi everyone, Apologies if I'm posting this is the wrong place, I normally like to email the forum owner to ask permission to post on their forums but couldn't find a contact link. I'm the developer of Smart Texture. Smart Texture is a Rapid PBR(Physically-Based Rendering) material creation app for MacOs to assist all types…
Hello my name is Manuel. I am more of a generalist, I like to tackle of aspects of 3D art as needed by the client, from modeling and texturing, to animation. As you can see from my portfolio I favor stylized art, but I can do realistic style if needed. My prices are indie friendly. Deadlines are very important to me.…
Hey, I usually try to get critique from Facebook but thought as I'm getting more serious and wanting to get a portfolio ready for an Industry Job thought i'd ask this thriving forum. This is my first real new portfolio piece since graduating. I have experience in Ddo/Painter but I decided to take the Photoshop route to…
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
***************Urgent !!!*************** Only people that can start as soon as possible! freelance short-term. with-in 1 month ------------------------------------------- Looking for FPS game Weapon Modeller. Unreal Engine 4 Science-fiction Weapon: gun with mechanic structure. High Model -> Low Model -> Baking -> Texturing…
Hey guys I need some feedback for my new model, as well as the model it is a study into PBR values and methods for one project. It was originally started as a cross between Iron Man colours, a claw arm from a Games Workshop Dreadnaught, and a Minigun. The side pipes with the alpha mask were made in Zbrush. Baked in Xnormal…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…
Hello artists, I'm reading the book "The PBR Guide" by Wes McDermott. In the book, Wes explains the importance of finding the right physically accurate values for settings such as reflectance/specularity, IOR and Fresnel. Is there a good resource or image that might list various materials (metals to dielectrics) and their…
As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture. I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony…