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PBR Dalek work in progress

polycounter lvl 5
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PhilG polycounter lvl 5
Hey guys I need some feedback for my new model, as well as the model it is a study into PBR values and methods for one project.

It was originally started as a cross between Iron Man colours, a claw arm from a Games Workshop Dreadnaught, and a Minigun. The side pipes with the alpha mask were made in Zbrush.

Baked in Xnormal as SMB models and any cuts into the head done in NDo

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Two of the bakes previewed after in 3do.

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I tend to use a combination of methods to texture, Photoshop, 3d coat, or Zbrush etc. For the first test, I wanted to try using Substance Painter and then display the model in UE4 with a basic scene rather than a grey background as in my previous work.

The rest of the Dalek was the same colour, just the body was changed for now to test the colouration.

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And then the modern styled Dalek was placed into a 1970s style Doctor Who scene. Still work in progress.

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Next I want to try using the Normal and AO combined with a basic colour and an offset world position grunge map in UE4, maybe even a second normal texture for close up detail such as the bumping on the dark grey areas. I also need to make a material function followed by a material instance, so that I can control the values, and think about using layered materials.
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