Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
If any mods see this, please change the thread's name to "Green Steel Throne Room" instead of "Abandoned Green Steel Tower". I think it's time to post the work I've done these past two months. Because I also had to learn UE4, SD & SP from 0, I'm sure more experienced folks will notice big flaws in my work. Please feel free…
ooof hard to describe; I've just recently learned how to make faces that cross the uncanny valley and that took me months of grueling work. A lot of it has to do with proportions; faces are so exacting that even a millimeter of change can trigger the instinct of, "that doesn't look right." I think a good place to start is…
Jep, you can break apart the meshes however you need, skinwrap only looks at a tiny section around each vert for weighting info to steal. You can have drastically different topology or even a small fraction of the original mesh and it will work fine. Other transfer methods work on the vert numbering and will assign weights…
MoP - there are two ways to increase graphical quality on game models (apart from good craftmansship): a) Increase number of polygons until number of edges limits infinite (pytagoral approximation of the circle) b) Develop such Algorithms that will create mathematical functions (Beziers) for given points (Function defined…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Thanks for the comments. The show was good indeed, they brought it back to show the last 10 episodes but sadly I've lost alot of interest in the show. Some cool set designs especially the bridge of the ship. @ScoobyDoofus I'm thinking of texturing at 2k and downsizing to 1k for the final, so I'll go back & adjust the…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
max users, has anyone else encountered these and willing to spread some knowledge: - numerical entries in status line or transform floater get either rounded down or set back to zero. i'm not aware that i changed something within the preferences but it's a new annoying behaviour. this happens regardless of scene scale,…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…