Hello, I'm Arzel from France! I've been lurking the forum and decided to get my stuff out there.
Right now, I'm building my portfolio and I'm trying to get good enough at what I do to lend me a job. I do 3D and 2D art, I'm contributing to the Beyond Skyrim: Morrowind mod and the amazing people there really helped me

Here's a set of temple bells I did for the mod, I'm quite proud of it! However, I am and always will be open to critique. Huzzah!




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I chose to represent a local breed, the Breton horse (specifically the 'postier' subtype), as I haven't seen a lot of working horses in games / online. Horses are hard to get right because they bear the selective breeding curse which makes a lot of them fucked up, like pugs. In the case of the Breton horse, the 'trait' subtype has long ceased to be bred for manual labor and is instead bread dumb and heavy to maximize meat production.
With my postier, I hope to create a cute horse with good conformations and train my anatomy at the same time
On the horse I'd say it currently feels too front-heavy in terms of weight/proportions.
Keep it up
I think a good place to start is to imagine the skull under all the layers of skin, fat, sinew and muscle, and how all of that hangs by gravity and is bound together. You can also try adding basic colours; add in some placeholder skin colour and especially colour the pupils and eye area, the pupils are a 'landmark' and the more landmarks you can identify, the faster you can pull together accurate proportions. The concept of your sculpt is stylized, but stylized art still conforms to a number of IRL rules.
Try to get a copy of Anatomy for Sculptors, that helped me a lot
The eyebrow arch could also use some variation, for a more extreme example of hollow inner corner and regular outer corner look up Jessica Chastain without makeup.
It depends a lot for what amount of stylization and shading you're going for, but I think you style lends itself well to this kind of anatomical detailing. You could also sharpen the ear structure, areas with cartilage or bone like the transition of the nose bridge and it'd look very good. It'd also be a small step ahead than a lot of character art out there because people tend to overlook this kind of sharper x rounder rhythm. Think about Disney's guidelines of curves and lines, it's the same spirit but instead of silhouettes you're thinking about planes. Done with intent this is also stylization.
You're doing a really good job of translating from 2D to 3D by the way, and your style is lovely! "The Chronicle of Western Costume" is staring at me from my desk, so I'm also greatly enjoying the costume. 😄
Edit: I took so long to type this up he answered too and I 100% agree about layering and attention to details!