Hi there! nice to meet you all, first post in here, i was looking in some of the amazing artworks in here and there is a lot of amazing artist.I've been doing 3D for a while now, nothing big at the moment but I'm interested in being an artist for videogames. Now I'm doing hand painted textures for the first time and I'm a…
There's a search function, which will show you people ask this question weekly...and a wiki! http://wiki.polycount.com/2DTutorials?action=show&redirect=2D+Tutorials http://www.polycount.com/forum/showthread.php?t=71942&highlight=hand+painted http://www.polycount.com/forum/showthread.php?t=68416&highlight=hand+painted…
Hi Polycount, This is Einar, a low poly hand painted character project which I started. And I want to share the progress with you guys. I started out with the design of Einar. I didn't fully paint him out, because the main focus of this project will be the model and of course the hand painted textures. With this painting I…
Hi, I get a lot of emails and PM's asking for hand painted texturing techniques, so i figure this might be more helpful than me constantly having to reply awkward "keep practising" replies as i cant really put it in words: You might notice the weird 'Smudge habit' i have. Yeah, what i do isn't very traditional and i…
These threads have always been popular with the hard surface + texturing themes but I reckon it would also work really well with substance designer/painter. So either post what your looking to make or some shots / explanations of your substance - might requite a little explanation on the image as to the process and what…
Hey so I'm attempting to model a sword/dagger really more so to test and play with hand painting and texturing. I'll post WIP just because I know it is good to get myself out there and ask for help. Using this as more of a learning experience. Anyways are there any modeling tricks or anything that will make unwrapping and…
very much agreed Hype/Marketing are the words. . 4.27 im good to keep. Now I understand, depends on projects/products you ship etc. 5 / 6 could be handy. when it comes to "hardcore" projects, I ll always pick UE4.
Hey guys thanks!!! Been taking tests. I'm wanting to study just like 1-2 environments and focus mostly on characters so that I have a market that reaches to everyone. Honestly though my WIP's have gotten me calls before a couple of times. I'm trying to only have finished solid pieces and make more work. It's extremely hard…
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!
Hello everybody, as a small indie studio, we are working on a mobile project. Our main goal is creating low poly hand painted cartoonish environment. I made many pbr textured models before but hand painting is a new challenge for me. So what do you think about the models, how can i improve them, any tips? Do you recommend…