Hey so I'm attempting to model a sword/dagger really more so to test and play with hand painting and texturing. I'll post WIP just because I know it is good to get myself out there and ask for help. Using this as more of a learning experience.
Anyways are there any modeling tricks or anything that will make unwrapping and hand painting go any smoother?
Thanks for the look
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![Sword_WIP.jpg](http://i1055.photobucket.com/albums/s513/apaulsen11/First%20Hard%20Surface%20Attempt/Sword%20WIP/Sword_WIP.jpg)
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I attempted to turn the face cut angles on the right sword and cant decide or see if that is even helping, and I am still having trouble with the apparent tris around the hole.
Does this even matter? Will it be covered by textures?
Any help would be appreciated and thanks for the look
Those two edge loops in red do nothing for the shape (Waste of vertices), and should be removed (Unless the large faces of the blade aren't planar, for example if it tapers in at the back. It's hard to tell from that screenshot).