Over this summer I've gotten it into me to tackle what will be my first full exterior environment, I've done a few mini-environments before, I'm basing my environment on this concept from Star Wars: The Old Republic. Below is a quick terrain mesh blockout in UDK, the cliffs are mostly going to be replaced with static…
awesome stuff man! looks beautifful! the only thing that bothers me a bit is that, in the screen where you see the cliff, everything looks very detailed except the cliff side rock texture, it's clearly less detailed and lower res! you probably won't see it much at that angle but still, maybe something you can improve upon!…
That was an interesting two days of Dark Souls. The highlights were being summoned in New Londo and jumping into the Abyss without the ring from Sif the Wolf, killing the poison dragon with lots of arrows, attempting to kill the red dragon but instead discovering a glitch that gave me 40,000 souls in 10 minutes by tricking…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Don't want to draw right now, too tired it hurts my brain to think of ideas (even when im sleeping, my brain is spinning to think of ideas zzzzz) I will just write a brief story for the set that is coming up soon, if it is gonna be ever useful zzzz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When I looked at…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
First off, it's not like your colors are bad or so, but I think there's still room for improvement. (Like more harmony) (Edit; But like I said, maybe it's just me ;D so don't worry to much.) It's always a question of which atmosphere you're aiming for... atm it seems to be a mix of a little autumnish (late summer?)…
So this is a project I've been working on for a few weeks in my spare time. I'm at a point that I need some help though. I've been working in Blender up till now, but I think I've hit a wall. I want to take this character into another engine but I'm having trouble with UDK (I'm using mirrored normal maps and they aren't…