Over this summer I've gotten it into me to tackle what will be my first full exterior environment, I've done a few mini-environments before, I'm basing my environment on this concept from
Star Wars: The Old Republic.
Below is a quick terrain mesh blockout in UDK, the cliffs are mostly going to be replaced with static meshes, that I plan to sculpt in Mudbox.
In addition, I will be creating the following assets and texturing them. A few variations of tree, foliage, waterfalls, whatever else I need to help it feel alive.
Replies
im excited for this!
Looking at that concept, I'd use more hand-made rock structures than the UDK terrain.
This will be my central cliff, in the waterfall, and shall set the standard for all assets.
As for the diffuse map, it's looking good so far but personally I'd take down the highlights a bit. You might also try overlaying some mossy bits to break up the texture.
It's a good start though, I'm looking forward to seeing the progression
Color variation, a little desaturation of that brown, along with dirt and moss will definitely help. Since this will be right in the middle of 2 waterfalls, I would suggest increasing the spec and gloss to make it look more wet.
Nice start though! Keep it up!
I colors may still be tweaked.
what you have looks pretty good but there is no color/hue variation on any of the rocks. if you made one rock thats as tall as the current one, one thats about half as tall and maybe a couple other tallish ones it would give you more unique detail when they are all places. plus you could tint each one either via shader work or simply a slight change to the diffuse.