Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
personnaly i found it a bit of a waste of time, and not that funny enough to make up for the f^%king time i spent watching this useless peaice of fish arse. i mean it toke him about 15 years to f^&king write a F^&king useless review. there ive added to the sadness
Hello Belias started his own board !! his test video tutorials http://noobsnetwork.com/viewtopic.php?f=71&t=83 his upcoming video tutorials http://noobsnetwork.com/viewtopic.php?f=129&t=82 the board features http://noobsnetwork.com/viewtopic.php?f=71&t=20 Anubis & Magicians is going to be continued there ... :thumbup: .…
Hello everyone! I made sometime ago a post here about a 3D dragon model. I was a little overwhelmed by the messages as, I did not knew this website was this active, really great to see though! So I'm gonna try it again, now I know how the site and such work. I also can explain it a little bit better, so here we go! Hello…
Hello everyone on polycount! So I went and looked over my post, and I missed some information that most people would like to know. So my apologies for that! This post is more updated, I hope this one answers most questions! (I would delete the other post but, I have no idea how...!) My name is Nero and I'm looking for a 3D…
If you guys think Crytek hobbled this together as a knee-jerk reaction to Epic's announcement of UE4, you're kidding yourselves and coming off as rather naive. The zeitgeist of our entire industry - not just us as developers, but the games themselves - are moving in this direction. Games and our tools as a service. It's…
Junior Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Junior Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Junior Programmer (m/f), you will have a great passion for games and how they are created and work. In this position, the main responsibility is the…
if you need more geometry so that you can work at a higher resolution you can subdivide. if the flow of the geometry is making it difficult to sculpt the shapes that you want you can use zremesh or sculptris or dynamesh. Sculptris and dynamesh or more suitable for while you are working in zbrush and just "shaping the…