I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
here's all the stuff i'm allowed to post for the time being. all of this stuff ranges from 2007 to 2009. will post my professional stuff from 2010 when permission is given. : ) here's some of the personal work to start out with. more personal stuff in next post.
As the title says, when I load scenes (the particular ones I'm working with as of late) the Default and HQ viewport run SLOW as heck! Viewport 2.0 movement works great but it takes upwards of 3-5 minutes to process a scene and get it usable. Scenes have maybe 100-150k triangles with relatively simple animation, so are not…
While I would not vote for a Republican, if they run McCain sans Guliani in 2008 I won't be terribly disappointed if he wins. Although I still think that McCain is a bit of a pussy for stumping for Bush in 2004 after the shit Bush and co. pulled on him in the Republican primaries for 2000.
put some of these on his feet http://okhistory.org/community/fic/files/2009/03/crampons.jpg http://www.virtualmuseum.ca/Exhibitions/Logan/images/DSC_3005.jpg http://www.midcoast.com/~mlc/ice/2006/new-Images/20.jpg http://www.abc-of-mountaineering.com/images/content-images/article-206-1.gif
We would like to present our new GPU renderer for Maya 2008, 2009 and 2010. It is fully integrated into Maya and its viewport but is also a final renderer. See the link below for more details: http://furryball.aaa-studio.cz/ FurryBall BETA DEMO can be downloaded here: http://aaa-studio.cz/furryballforum/
Excelent work, but i have to agree with blaizer here. I would love to see you try something other than a gun, like a character or something... It seems like such a waste tallent to only do weapon skins again and again. I know this personally, from like 2000-2003 all i modeled/textured was weapons. This can pretty much be…
Hi, I'm rendering out a simple character turntable with 200 frames at 24fps. If I play the 24fps turntable in Maya, its very fast and I want it to be much slower. If I set it to 120fps I get a nice gradual turntable but at the cost of 2000 frames to be rendered. :/ Never done an animation/turntable before so was wondering…
The way I understood it, the number 666 was derived from Hebrew (where letters also referred to numbers) Qsr Nrwn, which translates to the Greek Kaisar Neron ("Emperor Nero"). Q = 100 S = 60 R = 200 N = 50 R = 200 W = 6 N = 50 = 666 In Revelation Rome is viewed exclusively as the embodiment of emperor worship, which to…
Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs. It's wide variety of subdision algoritms help artist get the right look and feel on their models. Here are some of the benefits you get: If you are 3d modeler you can now experiment with a wide…