We would like to present our new GPU renderer for Maya 2008, 2009 and 2010. It is fully integrated into Maya and its viewport but is also a final renderer. See the link below for more details: http://furryball.aaa-studio.cz/
Just wondering are you guys planning on supporting final gathering or global illumination, I see you already have ambient occlusion working. Also is the ao screenspace or is raytraced?
Hello,
true GI is an 'interactivity killer' but yes we want it for the final renderer, there are many features with higher priority however.
Current AO is neither raytraced nor SS it is a very interesting method but has its problems. New SSAO algorithms are becoming better and better and we plan to implement some soon.
Replies
true GI is an 'interactivity killer' but yes we want it for the final renderer, there are many features with higher priority however.
Current AO is neither raytraced nor SS it is a very interesting method but has its problems. New SSAO algorithms are becoming better and better and we plan to implement some soon.