[Solved]: Answer two posts down Helloes! I have a question about a problem I seem to have bumped into, if someone else might have come across it. I were working on some tree models since it's something I wanted to get better at. One thing I did not too long ago was to invest in the 3D motive UDK Foliage training set. Now…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…
Hi, I'm a student for Game Art and I will be graduating soon. I only recently started texturing for PBR and have been struggling to transition to it from last gen texturing. My last gen textures have never been amazing, but they're better than my PBR textures. So I have been studying up more on PBR the last couple weeks…
Hey guys, I was wondering if one of you could steer me in the right direction this. I want achieve a very similar effect with cracks that are used in this sculpt. My problem is that when I try using Orb's crack brush, I get one straight, clean cut through my mesh that looks more like a knife gouging into butter. How did…
Hi guys :) My apologies if I don't explain this incredibly well, I'm still trying to wrap my own head around it. So I've been following a tutorial to create an elephant, and I've reached the Zremeshing area to even out my polys. So far I have created a duplicate of my elephant, used the 'ZRemesherGuide' tool around the…
Hi all, I've created a website aimed at complete newbie's to the games design scene- http://www.thegamedesignindex.com/ It's kind of an "idiot's guide" to getting started, with general overviews of the processes behind creating game assets and importing them into an engine etc. Rather than be a comprehensive guide, this…
Hi! I recently picked up 3D modeling back (after a 13 years "break") again from my teenage years and Im having a blast! Im using Blender and going through some BlenderBros courses (Sci-Fi Weapons, haven't finished), some Grant Abbitt tutorials (low poly well and low poly sea shack), and a Rachel Frick guide (Making A…
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
Hi there, I'm very very new to using Blueprints but I want to use them in my current project to speed up my workflow when adding features to my levels. I've watched a few tutorials on Blueprints but I'm still very much finding my feet. The first thing I need help with is this: I want to create a spline that I can draw out…
Hi! I just had a few questions on taking a high poly model and transferring the details to a low poly model. I'm trying to understand and learn how to efficiently do hard surface modeling in ZBrush using Zmodeler, so i decided on starting with a simple barrel and I'm having a bit of trouble. I'm building this model to be…