And hello again. Polycount Main Google Hangout Link Great way to stay motivated while you work. It's like a virtual office :) For this month, we have just THREE concept arts to as options for you. And we will also try to give feedback to others working on different pieces too Looking Sassy by Thomas Wievegg Creature by…
Hey all :) She is finally finished! I created Samus Aran for the Retrogasm contest this year. Fighting the dangerous Zeta Metroid ^^ Here is the link to the WIP stuff:https://polycount.com/discussion/213030/wip-retrogasm-contest-samus-aran#latest Marmoset viewer files: https://www.artstation.com/timpaauwe CnC are very…
I'm trying to bake some normals / A.O in Max but for some unknown reason i end up with these strange black shapes on my low poly model. As can be seen this isn't visible on the "complete"map or normal map nor the model itself Is there anyone that understands what's going on and can tell me how to prevent and/or fix this ?…
Hi polycount! I already started working on my entry for the current Retrogasm contest, but figured it would be useful to make a thread to try and get some more feedback/crit! Current progress is at the clean blockout stage ready for proper sculpting/detailing. Bigger boobs/butt incoming, but general anatomy feedback would…
[Substance Designer]: Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. Artstation post :…
I've been a lurker for a while but just joined and wanted to say Hi! I thought I'd put up my portfolio if anyone is interested as I've been working at Epic for the last 7 years and now am at Rocksteady in London. You'll prolly recognize work from Per and Kev Johnstone, they make it easy for me to make my shots look good :D…
Is there a simple way to mirror a skinned mesh and it's bones? I've been doing this: 1. Select bones 2. Animation>Bones Tools>Mirror and set it aside 3. Select mesh and original bones and use mirror tool 4. Go to skin modifier and save envelopes 5. Align bone tool mirrored bones to original bones 6. Delete original bones…
I am planning to do an illustration of Vi. I started playing League of Legends when Vi came out and I think she will be a perfect choice for my first try at Riot's creative contest. I am not sure if I want to design a new skin for my illustration yet but I am leaning more towards drawing the classic Vi because I don't want…
Hey all, Well, I put off whether or not I was going to enter and decided last minute that I'd give it a shot. I chose to go with Urgot as he has this creepy/tech vibe going on, and thought he would be a fun and unique hero to illustrate. I had a few different ideas of what I could do with the image after whipping up some…