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3DS Max 2013 baking issue

Digipyro
polycounter lvl 7
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Digipyro polycounter lvl 7
I'm trying to bake some normals / A.O in Max but for some unknown reason i end up with these strange black shapes on my low poly model. As can be seen this isn't visible on the "complete"map or normal map nor the model itself Is there anyone that understands what's going on and can tell me how to prevent and/or fix this ?

P.S i know there's some mis checks on some places but they are easy to fix.

Things i've tried so far:
- Check for overlapping UV's
- Turn cast shadow of the low poly model off

evilstuff.png

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