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[Substance Designer]: 2019 Personnal Work

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Talyndas greentooth

[Substance Designer]: Mossy Rocks


I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. 
Imported in Unreal Engine to play around with vertex painting for moss blending. 
100 % Designer, rendered in Marmoset. 

Artstation post :  https://www.artstation.com/artwork/VdDZ5Z






Moss Level :





Vertex Painting in Unreal Engine :





Rocks Height Map Breakdown :




Moss Height Map Breakdown :




Final 4k maps used for rendering :  

Normal - AO - Albedo - Height - Roughness


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