Is there a simple way to mirror a skinned mesh and it's bones?
I've been doing this:
1. Select bones
2. Animation>Bones Tools>Mirror and set it aside
3. Select mesh and original bones and use mirror tool
4. Go to skin modifier and save envelopes
5. Align bone tool mirrored bones to original bones
6. Delete original bones
7. Add mirrored bones to skin modifier
8. Load saved envelopes
Just wondering if you guys have found a quicker way.
Thanks!
Replies
wierdly I don't think I've ever needed to do this in ten years of working in 3d...
Was hoping some more animation/rigging guys would chime in on this. Any thoughts you could share?