Hi, I'm not sure exactly what to show but I've been having a few baking problems and I'm not sure what's causing them or how to fix them. One problem is the artifacts that seem to come from two objects that are too close. Another problem is a weird round thing showing up even though it should be completely flat. And the…
So i just nabbed a version of deep paint3d. A friend recommended it for projecting photo-reference's onto your mesh for good texturing references. He says it's projection tool is way better than trying to project textures on your mesh, with zbrush. Iam curious to know if anybody here has used DeepPaint and what their two…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
Hello everyone! Two more weapons after the axe. Still using a mouse :( last project tho with this technique, gonna change to real hand painting :) http://www.polycount.com/forum/showthread.php?t=101009 the spear was based on a rought lineart I found on the net, sadly couldn't find the artist who made the concept :( the…
Hey Polycount! Over the summer I plan to create a one or two shot render of this environment here. Any and all crits/tips on composition, texturing, workflow, etc. would be super helpful! I know I don't have too much to crit right now but i'll be posting regular updates on my work. So far this is my paintover Some…
I was going thru my 2D stuff seeing what I could post on my site that might help me get a better job. It wasn't looking too good so I decided to touch up two of them. Spawn Original Callibretto (from Battle Chasers) Original Spent a few hours tonight finishing off this one, man what a mess it was (and still is to some…
Do somebody know a good, convenient soft to compose multiple rendered fragments? mostly from Zbrush into tileable textures ? The one able to combine Z depth in a way, fragments would intersect to each other properly , according to their depth. Rock pieces/stones for example . Many programs can do so to some extent but all…
Hello everybody! This would be my first sort of posting on here, I'm posting a few of my enviroment models that I have been working on in my enviroment modelling classes. The class itself is finished , but I've been working on a few more buildings and showing them on here. The theme was to go with a downtown grundgy…
For the accompanying text with this latest update, please look to the bottom of the page. All other posts are merely for archival purposes. The purpose of this thread is to have somewhere to dump all my works-in-progress, while tracking my progression, much like Spacemonkey's or Dom's threads. It's nice to be able to look…
Hey guys, I've recently submitted my game to the IGF (independent games festival) held at GDC every year. I'm pretty excited to be finished since it was pretty much just myself slaving over this for a very very long time :) ! Finalists are announced in January so my fingers are crossed and I'm thinking happy thoughts...…