[ QUOTE ] Glad to get a good write-up of this. Everything in the real world has a story down to even the most seemingly insignificant crate, so should their counterparts in our virtual creations. [/ QUOTE ]AND their stories should match up when appropriate. It's great to add damage and dirt detail to things just make sure…
Hi, I have a script that changes all base color in the scene, but I need to change base color only if it has bitmap assigned. Can anybody help with this script Here is the script ( for each in sceneMaterials do ( if selection.count != 0 do if classOf each == PhysicalMaterial then each.base_color = color 255 255 255 255 ) )…
Hi. I am creating a VN that has a few scenes of horror. The first chapter is pretty simple but I would like to contact someone that I can keep petitioning more scenes as we release more chapters. So this is potentially ongoing work. We are already working with an artist for the characters and not horror rendered scenes so…
GOAL: Create a simple scene in blender with minimal procedural assets. I'm thinking of creating a very simple scene then I'm gonna slowly build it up and refine and refine until I feel like I'm alright with it. :) Looking forward for everyone's critique as well! I was so inspired by Ghost of Tsushima environment. It's so…
Hello, I'm new to Unity and trying to understand how this HDRP effects my scene. I have currently setup HDRP render pipeline in Unity and I'm wondering if this also effects my textures? Do you need to have like Albedo/Normal/MaskMap to see any visual improvements? Of course good textures and the use Albedo/normal/maskmap…
Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
I have been going back and playing a few games that I never finished and realized why I never finished some of them. Although good at first some things just start bothering me pretty quickly. For example, Deus Ex: HR, and its portable version that was redone for steam release, the fall. First i got myself worked up again,…
Disregard assets because they are garbage. I am absolutely terrible at environments because no matter how much time I spent on a prop the lighting looks like crap. I usually give up when im blocking the scene out because I can't pinpoint whats off... so I figured if I do the lighting/terrain/sky first I can't blame my…
Hi everyone, I would love to have some feedback on this portfolio project I've been working on. I had the goal of creating an iconic film scene that you will instantly recognize, but in an art style that isn’t normally meant to be 3D. In this case I went for the magic bus scene from the movie «Into The Wild» created by…
So I've recreated the UE4 Fight Scene Demo in, ehh, UE4. It was a way for me to study the matinee editor and also using some post process effects. I created the scene when I was studying the landscape editor and the foliage tools. I imported all the assets from the fight scene demo and build it from scratch. I hope this is…