So here is my finished model. Try to texture it to the best of my knowledge and the references I used. I'm including in screenshots of it. Also I"m including in the references I use to help me out to show what kind of style i wanted to go with since it anime and it original dra wing. So any feedback on how I could improve…
One thing to keep in mind regarding the oddity of the island of the grip being in contact with the handle (and therefore causing some faint bleed) is that this could very well be unintentional. For instance the asset may have gone through a round of outsourcing and this detail wasn't caught during review ; or perhaps, they…
Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help. Before this issue appeared I had this issue... which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous…
im trying to achieve realistic wood, antique 15th -17th century, i have tried to create a nice wood but it just looks fake. My teacher said its to do with the roughness maps which create realistic wood, and i wish i knew what he was talking about and wondered if there are any turotials which will get me great results and…
Gumroad had it coming. Always telling Paypal they were 'just on a business trip with colleagues', that they're just 'old friends' with credit cards. Glad Paypal has gotten it through their heads that Gumroad was just playing them, messing with their feelings and treating them no better than an IOU note or a Domino's coupon…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Hey! Haven't been here in a while. I decided to pose my character I haven't found reference for this pose. I've tried multiple sites but apparently no one lifts a head that high. Can you masters of the universe help a poor soul out on anatomy. I'm to ashamed to ask the guys at the gym for pictures.
Yea man I tried, I have to tinker with it more. I do most of my sculpting at my laptop but can't really do the lookdev/rendering as well without my more powerful PC at home :'( The eye heights are asymmetrical so I was getting weirder looking results when I would have a defined angle of lighting with a rim light on the…
Thanks for the C&C man! That's a good tip out the edge-loops, will play around with them a bit more. Might exaggerate that one around the rim so it contributes to the silhouette more. I'm not going to lie, the UV's have been a pain on this. I tried both spherical and cylindrical unwraps on it, and even a combination of…