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Anatomy feedback

shark2003
polycounter lvl 12
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shark2003 polycounter lvl 12
Hey! Haven't been here in a while. 
I decided to pose my character I haven't found reference for this pose. I've tried multiple sites but apparently no one lifts a head that high. 
Can you masters of the universe help a poor soul out on anatomy.
I'm to ashamed to ask the guys at the gym for pictures.



Replies

  • kanga
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    kanga quad damage
    Looks like you are off to a good start!
    Sculpting in a pose is not a good idea if you are trying to develop. The best and most rapid way to advance is to use great reference and great 3d reference is the best. Rotating the reference model around while you work is ideal. Making you own model instead of using the reference models in your work will ensure you learn something important. The figures above are from Daz3D which you can download and use at no charge. I have turned the textures of so I can see the forms without texture distractions. You can edit the figure's anatomy adding or subtracting muscle mass, change the pose and scale in a custom manner. Have it on a screen next to the screen you are sculpting on.
  • shark2003
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    shark2003 polycounter lvl 12
    Hey! thank you for the answer!
    On daz 3d, is there a way to pose the character so I can use it as reference?
    I've tried the app 'magic poser' but it has no clavicle control so results are weird.
    Here's my original concept for this piece. The model has topology to work with. 

  • kanga
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    kanga quad damage
    Hi Shark2003.
    Yeah you can pose the character any way you want. It's a bit of a job to get it downloaded and installed because you have to use a download manager. But you'll get it if you want it.
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