Hi guys, I wanted to get some different input on this. I'm DAMN close to finishing a small casual game that's based on Bloons -- that 2d balloon popping game (it's a ton of fun).. my game was a marketing project: I did it basically "IN 3D!!!".. which obviously is a different ball game. One (expected) critique i got back…
Eidos Montreal is currently looking for 2 Technical Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities: * Develop new techniques and processes to solve visual effect production challenges; * Innovate and solve artistic technical issues for tool…
Hey everyone, Note if you are one to hate on facebook and twitter, please be respectful. About a year ago I started working on a project, a social network. In the beginning we had a pretty simple idea. But today, Rendezvous is a platform where people can create forum posts about anything and other people can chose to…
Greetings! My name is Alex and I am Director & Executive Producer at Grand Arc Designs. We are currently working on Memories of Aeldaria, which is a 3D action-adventure rpg being developed on the Unreal Engine 4. For this project, we are looking for 1 3D Modeler & 1 Level Designer:* Modeler should be proficient in…
Hello! I am trying to work on a scene entirely inside of Max while I prototype an idea. Part of that requires that I work in very large scales inside of Max. While I am sure I could just try to chop this mesh up in to smaller pieces to hopefully fix the error, I am only assuming I am having this problem because of the…
I'm trying to make the player feel like he is wearing a civilian gas mask. Currently we have a static gas mask image on the camera as a placeholder, but I've been tasked to see if making geometry for the camera gets a better result. I already have a high res mask made, but my issue comes from the fact that humans are…
3D Artist Location: Montreal Q.C Role Overview: As a 3d artist, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game features.…
Hey polycount, I've been trying to figure out the "proper" workflow for triangulating a mesh before baking and if it is even is a requirement. From my understanding one of the reasons it is good to triangulate prebake is so that your normal maps dont get messed over when another app reads the normals differently. However I…
I have this "problem" when baking ambient occlusion for these boots my current character project is going to wear. I have all the pieces separate which would normally cause artifacts on intersections, so that's set up for baking normally. BUT, I don't want the inner space between boots get occluded, because they are close…
Rockstar San Diego is looking for an exceptionally skilled senior character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling,…