Hello, this is my first time posting on Polycount! I've only ever posted on subreddit's for critiques but I feel like website with a community that solely focuses on 3D artwork would provide better insights to what I'm currently studying. I'm not a beginner nor an experienced modeller, but I'd like some pointers on what…
EDIT: RELEASED!! Download here http://www.moddb.com/mods/dark-gray-borderworlds So after more then half a year this project is now close enough to the finish line that I can post the first bits of information. I'll update this thread whenever I have some news. Are there some polycount MechCommander fans except me?. More or…
I'm trying to make some trees in UE, and found this as method which looks great. I've been trying to achieve this in 3DS Max by creating my basic sphere and then sticking on the planes. But every time I use edit normal's and try to unify them, the planes do not take into account the sphere and will not follow its…
Hello everyone! I'm planning to do a small project to improve my skills, learn new things and in the end have something to put into my portfolio. I'll call this project Shroomia. Just because it's fun to work with worktitles, ha ha. Everything started with going through one of my older sketchbooks in search of something…
I'm planning on going to GDC 2016 and wanted to know if anyone can help me with a couple of questions I have, this would be my first GDC I attend. I am so excited to meet fellow Polycounters: 1. Best pass to get (I've researched this on the internet and didn't really find what I was looking for. I am mainly going for…
Hey guys, just trying my hand at some proper environment modelling for games ofcourse. I've had a good look through the Polycount environment wiki and although it's got some great tips I couldn't find what I was looking for. It's simple stuff really. I just want to know how you guys go about setting up an initial outdoor…
I go as Jorfik on Steam and my minor asset creation adventures prompted me to look for a suitable blogging space, so I figured Polycount would be the best spot; there's an active community, it's all about 3D games art and it's a free forum! I'm a 'mature' engineering student and chronic half-finisher of projects so I'm…
Hi Polycount users! I am an animator seeking work on a freelance basis. Please contact me if you have animation needs. I have 3 years of experience working in game development, and animation pipelines on both professional and student projects working as a rigging artist, graphic artist, and animator. I am highly proficient…
Hey all, here is traditional artwork as well as some 3d stuff to share with the world of polycount. All comments and crits are welcomed. I know lots of my drawing is not really game art related but i'm new to the game art world and i'm trying to make the shift and work more concept oriented. Hope ya dig it! enjoy just a…
Hello everyone, My name is Bo Esch and I have spent the last year and a half teaching myself in order to become a 3d artist. Preferably, I would like to work with video games and think I might be ready to start looking for work, but I feel like I need some feedback from experienced artists before I know for sure. Edit: I…