I go as Jorfik on Steam and my minor asset creation adventures prompted me to look for a suitable blogging space, so I figured Polycount would be the best spot; there's an active community, it's all about 3D games art and it's a free forum!
I'm a 'mature' engineering student and chronic half-finisher of projects so I'm mostly just doing lowpoly things for Cities: Skylines at the moment.
Any useful critiques would be welcomed, but there's a few hurdles I have with regards to my techniques as 1) A lot of sofware I'd like costs many money and 2) I have other hobbies that take my funds (but they help me relax and escape to the countryside fairly frequently so I stay sane). So software is a minor limiting factor here.
I currently just use 3DSMax (thank you student editions) and...GIMP for texturing. It just about works.