I'm using some modular rectangular pieces, and many are using what should be the same material. It seems that because the pieces are rectangular, instancing the material is not an option because the scalerParamater node affects both the U and the V scale? Is there a way to instance a material and use a node that allows me…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Hello,Was curious if anyone knew the type of filter the atomic Normal node uses inside Substance Designer. The Sobel Normal and HeightToNormalWorldUnits has a PP that illustrates better whats happening with the conversion from Height to Normal but the atomic Normal node I don't know what it's doing. Anyone have any insight…
Recently I've watched tutorial about redshift for c4d and houdini , and I keep seeing some node I couldn't find in redshift for maya like RS ramp、RS Abs 、RS color compositive.....and more , I just couldn't find those node in maya , why is that?need help please~
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
Hello all, Very newbie question, but I've double clicked on a Material Instance, and it's taken me to a big material sphere with some parameters to the right. How do I get to the node editor for this material? Can you only edit nodes for a Material and not a Material Instance? It's a material from Megascans that I exported…
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?