Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
I have the idea in my head but I'm completely helpless in finding the right words to explain to my designer/manufacturer. Basically, I am looking to create a cut-in fillet with an even gradual angled slope at a concave side/edge. Please refer to my, hopefully clear, hand sketch design below. The snapshot below sort of…
Srgb is off on the AORoughnessMetallic also, ive already posted this on reddit and someone said check my normals but they are not flipped and seem fine. I have no clue what to do Transparency is drawn from the alpha of this map which includes the base colour. I hope I have given enough information that may be necessary.…
Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
We have done this project for a interior design studio who needed to present various design options to his client. This bedroom interior rendering is created on bunch of photos of the existing property with a design mood board. From there, we crafted 3D models of furniture and fixtures, ensuring each piece was rendered to…
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…
I want to know that, because I am searching multiple sites and basically 0. So I bother to do them from photos and them seamless tile them, but still,... I don't want to do them in 1 software with tons of procedurals. I want it to be portable textures.