Hey folks, I'm in a bind here, somehow something nasty got into my home pc and it won't go past the desktop anymore. It freezes after displaying the clock in the right hand corner, doesn't get as far as loading the program icons so something reall stopped it in its tracks as theres nothing i can do there. I'm wondering if…
This is a freelance art installation project I've been working on for some time. The installation involves a large cylindrical structure with 6 screens on the outside. Viewers stand on the outside and wear polarized glasses so they see the images on the screens in 3D. The images below are projected in real time onto the…
Hey, I was wondering if anyone could help me figure this out. I'm using ShaderFX 3 (the free version) to render my DW entry. I'm trying to get the realtime shadows working, but I must be missing a step somewhere. Here's what I've got: In the help video on the Lumonix website, there's a checkbox in the light manager for…
The BE community is an organization who is developing a new 3D online environment intended to help young people fighting cancer to meet and learn from each otherWebsite : the BE community What a fantastic idea it is to design a realtime environment that can show young frightened cancer patients that they are not alone!…
Material Functions: Can they only be used within the same package the material that uses them resides in? If I use a material function in a material from an other package and try to save I get an error. Material Editor: The speed of the material editor is horribly slow for medium to large shader tree. Adding a node can…
So I've been learning UE4 the last few days and I've come to the point of foliage 1) Is this about the what your average AAA grass should look like in UE4 ( 4.8 )? 2) What is it missing? From Cryengine it felt like I could achieve great results fairly easily.. The grass in Cry would feel much more flourished and dense…
Hi everyone. This is probably the wrong place to post this but ill go with it anyway. Also, if this has been requested before, please ignore my ignorance. As i am frequently using substance painter and marmoset together, I would love to see some sort of live link between the two applications. Right now, i have to export…
Dear polycounters, I`ve just released my latest tutorial, the Military Radio tutorial. I`ve been working on this for quite some time and am stoked that it is finally ready to be released! This tutorial covers the entire creation process of this high quality, PBR game asset from the block out to the final mesh in over 28…
I spent a few hours over the weekend making a Unity 5 FX test - my original intention was just to make things look nice without worrying about drawcalls etc. My inspiration was from my background in photography: Compose a scene, and tweak about in Lightroom. Except this time, do everything realtime in Unity. Everything is…
I think I'm missing something fundamental here: How do I streamline my mesh (post-texturing) without messing up my carefully constructed UVs? I construct a base mesh in Max/Maya and export for texturing/HiPoly detailing in ZBrush or equivalent. This base mesh needs UVs before export so that Poly/vertex painting and Details…