Okey guys, sorry for the skill level, I don't have half as much as most people around here, but I just don't know where else to go for feedback I'm tryng to make this particular character, Christie from the Dead or Alive Fighting game series, tho a bit of a half life2 way (basically getting the character's concept down and…
Great work on the character, @diegohj! It might be a random thing to mention but I think you did a terrific job on those knees. Do you mind me asking how you approached the hair cards? I'm reworking a character with longer hair and I'd really like to hear your process if you have a chance. I think one thing that stands out…
I see you're using Max to create this character? I agree with tac0m in that blocking out the character first helps. If you know how to use the free form and graphite modeling tools in max, topology is a breeze. You can simply create your blocked out version, and then create the topology you want over that. If you need to…
An update on the electronic character costume. I went back to a contemporary lapel design because the silhouette around the neck of the initial design wasn't giving me the feel I wanted. I'm thinking some sleek, professional, Agent 47 silhouette would be best. I was also thinking that it would be neat if there were…
+1 It's a great thing to keep in mind, as long as you aren't breaking the 'official' approach for your boss/client etc. Ten to twenty years ago, this approach was more common. Concept art usually meant 'just a concept of what something could be' as opposed to something that was supposed to be recreated as closely as…
Thanks DWalker for the input, o man your right my character does look like something from the Asterix comic which is awesome since i loved reading those story in my childhood. About the armor I actually made three character two of them have that type of armor and for the purpose of practicing low polying, texturing,…
What does make a character concept artist good? (Besides he visualizes the idea of clients) I try to answer my own question, if am wrong at any point please correct me, or add other thought to this topic. I know that forum is more about 3D not about 2D, regardless I hope for some good input! There is nothing that is…
Hey everyone, this started out as an anatomy study by trying to make the whole body from scratch. I decided to try making a realistic gameready character for my portfolio out of it. I think there are some mistakes with the anatomy so far but I can't really see them so I'd like some feedback. The character is Revy from the…
Hey wonderful people of Polycount, We are currently looking for a Freelance 3D Character Animator to help out with a few animations for an upcoming update on our mobile game Dig that Gold. >>Check it out on iTunes<< This is on a set of characters that have been already rigged in Maya, and we use Unity as our game engine.If…
I've been trying to figure this out on my own, searched high and low on Google images, but I just can't seem to get it right. I am trying to use 3ds Max's pelt mapping to unwrap the entire character's body into a single UV island, like so: http://www.pixologic.com/zbrush/features/UV-Master/img/girl_body.jpg But apparently…