I don't normally use zbrush very much so I decided to do a small environment that would give me a chance to learn some of the tools a bit better. I'm not completely satisfied with how everything came out, but I've been picking away at this thing for way too long and am just going to call it done. It was a fun learning…
Hello Polycount, I finished the high school last month and I have to decide now where I have to go to the college. But now poops up the question in my mind: Is it worthing to stay 3/4 years in a college and pay to learn something you can learn by yourself? Ok, I'm not telling that I can't be taught or I know everything,…
So I redesigned my portfolio to make it a lot more simplistic and straightforward. I'm constantly joining new challenges and trying to keep it updated with new work, and I wanted to get your opinions and feedback on any of the props, models or textures in the environments. So I know what to fix and what to get rid of. I…
I don't think you should dirty your textures up, but rather make your geometry blend with the surrounding environment better. You get these harsh transitions between walls and floors everywhere and that makes it look like brush-based levels from the past :P Notice how the corners are darker than the rest of the…
Hello guys, I just want to tell you guys that over at Mantis3D, they are holding a contest for us Environment guys. It ends on the 1st April, and it's a modeling only contest. More details: http://www.mantis3d.com/viewtopic.php?f=22&t=44 Even though it says six rooms, he allows six main areas if you want to do a more…
Hi folks, I'm seeking an experienced 3D environment artist to work on the musical adventure game Pallas of Vines. I'm looking for someone in Australia, ideally in Adelaide, Melbourne, Sydney or Brisbane. I'm also open to speaking with outsourcing houses, in Australia only. Check out WIP screenshots here for an idea of the…
Hi everyone, This is my first polycount post. I'm currently a student at The DAVE School in Orlando Florida and an aspiring Environment Artist. I am working on a final semester project with a 4 week production pipeline. My concept art is from the Mists of Panderia expansion of World of Warcraft but I do not know who the…
I'm working on a unity environment for class. I want to make it look great in the time I have. I have a bunch of modular assets created, but The textures need work. (see example below) Basically the textures were just images online to save time, but I dont want them to look like textures I grabbed online, so I'm going to…
Carbon Based Studio is a 3D environment specialist game art development company. We are an outsource studio dedicated to developing and producing high quality art for AAA and indie videogames. We are open for new projects and opportunities. contact us : Carbon.b.studio@gmail.com Artstaion:…
Hello Polycount! This project has been heavily inspired by Jakub Cervenka's amazing concept Main goal was to try Megascans Ecosystem in production of real-time environment and get a better understanding of material editor and landscape tools inside Unreal Engine 4. Whole project from start to finish took me about 110…