Hello Polycount!
This project has been heavily inspired by
Jakub Cervenka's amazing concept
Main goal was to try Megascans Ecosystem in production of real-time environment and get a better understanding of material editor and landscape tools inside Unreal Engine 4.
Whole project from start to finish took me about 110 hours. Sometimes it felt like there is more room for improving composition, lighting, quality of hi-res shots and overall mood. So that's how this scene is went out of control a bit
Huge thanks to
Ilya Ivanov for providing feedback.
Additional videos can be found on
Artstation page
Feel free to ask questions if you have any, I'll be happy to answer them.
Thanks for watching!
Replies
How did you go about creating the waves?
Images shows that process