So I redesigned my portfolio to make it a lot more simplistic and straightforward. I'm constantly joining new challenges and trying to keep it updated with new work, and I wanted to get your opinions and feedback on any of the props, models or textures in the environments. So I know what to fix and what to get rid of. I just finished up a Noob Challenge for October and have not posted it up yet cause I know there is still plenty that can be done to it. So any feedback on that will be much appreciated. Definitely wish I was a lot more active on Polycount during school rather than way after. Thanks everyone.
- Jonathan Eiger
www.jonathaneiger.com
Replies
Some specifics...
Your scene with the bridges, I'm assuming that your plaster and brick walls are vertex blending? Try to work in a mask file to make the edges of the vertex blend look so much more awesome... assuming that's what you did there.
On your material samples... they're generally all too... the same in their spectacularity, they all feel... a little plastic much too even.