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3D Blizzard inspired Environment piece

Hi everyone,
This is my first polycount post. I'm currently a student at The DAVE School in Orlando Florida and an aspiring Environment Artist. I am working on a final semester project with a 4 week production pipeline. My concept art is from the Mists of Panderia expansion of World of Warcraft but I do not know who the concept artists name is. I made the Proxy in a little less than a day and now I am working on the base mesh to take into ZBrush to sculpt in cracks and other details. I just remade the roof today because I wasn't happy with it and now I have to optimize it.



 

 

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