Also did an article on taking 360 screenshots in Unreal using this scene. Check it out here: https://cubebrush.co/blog/360-screenshots-in-unreal-engine
Keep in mind the Unreal will be converting all the normalmaps to a DXT format (usually DXTn) when you import it. What are the compression settings you are using in Unreal?
Hi, This is not possible to do from Revit to Unreal Engine. They are both two different programs. Best solution is to work from unreal engine and create the materials there.
In that case I suggest you post a picture of the UVs in unreal. Open up the static mesh viewer and hit the 'display Uv's' button. This is to make sure that unreal is importing the UVs correctly.
That's not better. The book is titled 'The Unreal Game Engine', then I'm expecting a book about the Unreal Engine in general, likely with a technical orientation as it's the engine and not the tools. If your subject matter is game environment design and uses UDK, then you'd call it something like 'Environment Design in…