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polycounter lvl 2
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natyotaku polycounter lvl 2
Is it easier to start using Unity or Unreal Engine?

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  • monster
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    monster polycounter
    If you want to prototype games go with Unity. It's easier for that task.

    If you are working on an art portfolio, use Unreal. It has a nicer renderer and built in shader editor.
  • JustMeSR
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    JustMeSR polycounter lvl 4
    Are apples or pears tastier ?

    Personally I think that UE has more tutorials (so if you want hand guidance go with UE), simple material, particle, cutscene and even scripting (blueprints) editor.
    Unity has more built-in presets (Standard shader already implemented, particles using simple checkers and sliders...). Unity gets harder only once their presets aren't enough for you and you start to need to use custom scripts.
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