As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
You have a pair of extra parenthesis on line 68. That's what the first error is referring to. Corrected line:Canvas.font(MultiFont'UI_Fonts_Final.menus.Fonts_AmbexHeavyOblique');
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Small update, mainly on the wall around the gate. Went back and adjusted the gate and the look of the wall. As a self critique, it didnt seem like it was going in the right direction. -Took out the red glow around the gate. -Ill most likely have a red glow or any indication that the gate is locked through a separate mesh…
https://www.youtube.com/watch?v=MEdTcpCROuw&feature=youtu.be Corrected the front feet..oh man..this was supposed to be easy stuff but yet it's giving me a headache. The wieght, the stride of the foot,the rotations.. And yes, I had references but it was from an adult bear and their body are much more longer, giving them…
Second this, furthermore I'd avoid those random colors for illumination. Use one color, two at max, and make sure they work together. A lot of your shapes in your model are very sloppy looking and don't read well. For example look at the holes all around the model. You material is probably not helping this at all. I would…
Hi guys, I'm super excited to be part of this contest. Here is my thread for my work in this VFX category. So for the contets I wanted to make an existing spell revamp and for the other one I'll try to do a 100% from scratch spell. For now I just found what will be my revamp spell, I am still brain storming about the 2nd…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
http://www.anamie.com/ really good for planing animation on paper and some concepts of weight [ame]http://www.amazon.de/gp/product/0811850161/ref=oss_product[/ame] Draw the Looney Tunes, maybe sounds stupid, but they cover alot of exaggeration, line of action, etc. really great book…