Hi guys,
I'm super excited to be part of this contest.
Here is my thread for my work in this VFX category.
So for the contets I wanted to make an existing spell revamp and for the other one I'll try to do a 100% from scratch spell.
For now I just found what will be my revamp spell, I am still brain storming about the 2nd spell.
Here we go !
Yes !
I though that revamp could be really cool to work on AND would be a great idea for a new skin !
The idea would be to pick the idea from LOTR for the "Horse shaped wave" but add a highly stylized and colored touch that would match better to the Art of LoL
Here is the ref from the movie (2min25s) :
https://www.youtube.com/watch?v=e9K7fueW4Bk#t=145
And the Nami's in game basic ultimate ;
https://www.youtube.com/watch?v=JorPl0M6B8k&feature=player_detailpage#t=26
First I'll take care of the main problem ; The horses
Here is a first research for the horses' posing and anatomie.
I'll try to make a strong beast with easily recognizable shapes.
Horse Modeling WIP ;
Wip video for the horses ;
Click on picture for Vimeo Video ;
I'll post more as soon as I have something to show !
Tim / Izuall
Replies
Can't wait to see what you'll come up with! ^_^
Which software you will use for doing this?
Will use ;
Photoshop
3Ds max and/or Maya
Unreal engine (3 or 4)
Good luck!
I started the modeling of the horse. I'll use it as a particle mesh and use the same method as the blood spashes in one of the first gears of war.
My goal is to make an animation in 3Ds max then, I'll pick few key positions and group them all to get one single static mesh then reveal each state with UE shader.
Stay tuned !
I think it might be a good start. ^^
Problem is I'd get a unique version of the effect with the same horse jumping at the same moment.
I was thinking about that method to allow me to acces to many random factors that only particles systems provides in Unreal Engine.
I'm not there yet so maybe i'll change my mind at some point.
Sirhaian : Hecarim's ultimate is just 4 duplication of the main Hecarim running in the exact same direction ( + some high candy partricles).
My goal is to get a constant flow of horses jumping from under the water and then diving back in it.
I could be wrong though, I'll check when NA is back up.
here is a first step.
Still working on the horse thing with a very basic shader.
Done modeling skinning and Unwrap and just checked the result in UE4 :
Click on picture for Vimeo Video ;
Another update.
I tried to get something blended between the wave body and the horses but at the same time making the horses more visible than the wave itself.
I choosed to spawn less horses and make them a bit wider so they can be recognized faster.
Still a long way to go
Have to had some *splash* effect and also the tsunami trail.
Then i'll work on the birth / death / impact of it.
Nice work already! =D
Can't wait to see the whole thing! *O*
How about adding some front legs anim for the horses? Like when a horse is rearing and kinda fighting? Something like that: http://youtu.be/V-hZ3NFGNdI?t=13s
That can make this wave a little more frighting.
DA_Fox@ Actually I tried to add some movement in the front legs but you just dont notice them. ^^;
Maybe I should try to rework the animation but I fear this will harm the readability of the horse head (wich is the priority )
I'll give it a shot.
When I'm not playing video games , sometimes I stream myself working on the contest.
Twitch Stream ; http://www.twitch.tv/izuall69