Hey guys, I wanted to post an art dump of some of the environment stuff I worked on for Evolve. Our workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs. Hopefully people can jump…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
I cannot figure out unity's lighting system, and I can't find any good tutorials on the matter. Im looking to create a little hand painted outdoor scene for a friend in Unity. Of course importing anything into that preset starting UDK scene it will look sexy as hell, but I can't even get similar results in unity and I…
hey all i was working on the scene for vacation and plants for games i am on the last weak of the course but i was unable to go with baked lighting the shadow did look super weird so tried to go for direct lighting and my scene looked more stylised then it is but maybe its not bad thing, after all, all of the plants are…
Daz Geometry: near Perfect. I think you can stop with the modelling. Materials: Cannister, almost olive green. If the uniform is going to be early war (Colored collar), then the overall color of the tunic should be more of a Cool Grey, more of the traditional Early war feldgrau. Trousers may be thesame color as well, but…
[ Intro ] We are a small, mostly freelance team of artists, working on a 3d hack and slash fantasy game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine 5. Ability to…
I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
It's mostly the same as the infamous AK-47, you want to distinguish yourself not do the same thing 50 other people did before. This piece is that exact same thing, it lack something to make it more original. At least it doens't go for the traditional red roof. It's just a question of not making it boring, how many people…