Hey guys, I wanted to post an art dump of some of the environment stuff I worked on for Evolve.
Our workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs.
Hopefully people can jump in to show off stuff they worked on.
Lighting: John Enricco, Jeanne Anderson.
Environment Art Team: Konrad Beerbaum, Daniel McGowen, Matt Olson, Sean Keegan, Roger Lundeen, Jason Hasenauer, Peter Konig, Jaime Sue, Kurt Klockau
Level Design: Chris Holmes, Daniel Philips, Clancy Powell, Thomas Jakobsen, Nick Parde, Jason Anderson
Art Direction: Phil Robb
Also, shameless plug, we have open positions on the environment team.
https://www.turtlerockstudios.com/careers/
Forest Ruins/Fusion Plant
Designer - Chris Holmes
Forest Cliffs/ Weather Tower
Designer - Nick Parde
Forest Gulch/ New Calico
Designer - Clancy Powell
Replies
Designer - Dan Philips
Ice Crashsite/Distillery
Designer - Chris Holmes
Ice Lake/Medlab
Designer - Thomas Jakobsen
Designer - Nick Parde
Acid Paths/Rendering Plant
Designer - Nick Parde
http://www.polycount.com/forum/showthread.php?t=149064
Also, I thought turtle rock was in southern california. Did they move to Austin or am I just mistaken?
Edit:
Nevermind, not sure where I just saw it being in Austin.
Probably my contact info, I just haven't updated it in a couple years =P
Check out Matt Olson's thread for more prop stuff.
http://www.polycount.com/forum/showthread.php?t=149435
I'm not sure how much high poly stuff he is showing. He can probably explain his workflow, there was so much inventive re-use of elements to build these awesome structures that many of the individual pieces pale in comparison.