I've started to gather DEM and geographical data for terrain reference, and here's some of the better links I've found in case anyone finds them useful. If you have any good links feel free to contribute! DEM/Geography Refs: http://www.viewfinderpanoramas.org/dem3.html (great place to start; categorized and maintained…
This is looking fantastic. Really great job bringing this into different light/time situations, and I love the variety of results you're getting from one scene. Really looking forward to seeing this in motion. Any insight into how you did the snow? Is it using an up vector shader or something else?
Hi There, we are looking for skilled gameartists with at least 2 years of experience in the industry.No Characterartists needed... Please send us your portfolio at: kontakt[at]polygonfabrik.de Kind Regards
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style modelIt was fun to make this replica!check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
Skin looks a bit plasticy. I know she isn't necessarily human, but I'll assume she has blood. Try and work some red in to the skin, especially the face. Also try to bring out some wrinkles, it's hard to do on young faces, but it will help to get rid of the plastic look. It's lookin good so far though. Reminds me of certain…
I should have made a thread about this showing process, but I chose to see it through to the end before posting it up. I posted a 'finish' up in the WAYWO thread before, but I pushed some of the colors more, and made a pedastal. I hope you all enjoy this, as much as I did making it. Feel free to crit or ask any questions…
Hi i'm 16 and i have been in the environment modeling 1,5 years. Everday i improve my skills to modeling environments. I want see your suggestions. Portfolio
Hi Polycounters, Its been a while. So this is my take for a ONE TEXTURE environment using UDK. The floors have a separate texture, but all the structures and some props share the same texture. The scene looks a bit empty, I am working on some props to add, like a big container that will be placed in the middle of the…
Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
I just wanted to add that I love this model. Im a fan of the lineage 2 art work. But I'm new to character modeling, so I can't really suggest anything other then work on the face to give it some life. Everything else overpowers it completely. Good work! I hope to see more =)