Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
Hi guys, I'm a student Video Game Design at Digital Arts and Entertainment (in Kortrijk, Belgium). For my graduation project, I'm developing a tool to blend static meshes with the environment. I basically want to remove the harsh seam that you see when a static mesh intersects with a landscape actor. Some examples of…
ok so i've been noticing this happening when ever i start working with the editor. whenever i work with unreal and check the unreal screenshot folder in the my documents/my games area, i find screenshots of what i was working on(screens of when i was moving stuff in the editor, working in the materials, kismet work, and…
Hi, My next unreal level in unreal is going to be a forested canyon and I was wondering how I might go about animating the trees swaying in the wind. Are there any tutorials about adding animations to static meshes knocking around as I cant seem to find any. In the past I have animated branches with a panning texture but I…
Hi, I have mapped an entire Unreal 3 level using custom meshes but have realized that the scale is too large! Is it possible to proportionally scale an entire unreal map (all static meshes and terrain) by the same amount? If not, is it possible to set the height of the FOV in game so I can hide the fact that I have done…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Weta - WAR IS OVER, won an Oscar, made in the Unreal Engine Trailer https://www.youtube.com/watch?v=tcvoi_s6jY8&t=26s Oscar https://www.youtube.com/watch?v=7x2j-HI-QQM Break down https://www.youtube.com/watch?v=gsTx3g3EI7E
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3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
H e l l o . This character was designed as a three week project for Unreal Tournament III. Uses 2048X2048 diffuse, specular and normal maps. The hands are not skinned but I have successfully imported him into Unreal Tournament III as a playable character. ... Comments, questions and criticism please. t h a n k y o u -bryon.