Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…
I'm using 3ds Max 2012 and Xoliul viewport shader fully supports that version of Max. I have 2014 version too, but I find 2012 a little bit better. And as it reads in Xoliul's support page: "Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you…
Hello! If you are participating in the Riot Creative Contest and have some questions in regards to the contest, please ask them here. As a reminder, the important dates for this contest are: * Contest starts November 6th, 2017 * The deadline for entries is January 31st, 2018 @ 23:59 PST (GMT -7) * Winners will be announced…
So Maya's paint vertex color tool has an export option, which doesn't have fill texture seam option, but more detrimentally, only exports vertex colours, not face colours; it averages adjacent face colours an exports that value as the vertex colour. So i've been googling like crazy and the only result i get is this:…
As title says - I'm running out of options apart from jumping ship after 19 years and going to Maya, which I don't want to do as I love Max, but it's just gone too unreliable. Searching for a bug like this brings all thousands of different types, making it impossible to single out the one I have. I was having the problem…
Not sure, I went to one but things have been no good as of late. Things weren't good in 2010 because I didn't search for things until I had website and demo; the school really didn't help much with placement, although they promised to do so. Most of the pieces had back then was just due to the fact that I drew every day…
I use the default 'Autodesk Media & Entertainment' setting. I also use an older exporter on purpose. I believe it's the 2011 one. I seem to remember the new ones would mess up the normals. For my personal stuff, I use Max 2010 and Maya 2012. The different versions shouldn't matter but check your fbx versions.
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
UPDATE: Just found a bug in 2010 where the edges selected in max weren't the edges being cut by Roadkill. I've updated the script on the site so if you were having weird edge selection issues under max 2010 that should fix it. Hi Guys, Ages back I wrote a script to bridge the gap between max and roadkill. I've updated it…
Zynga layoffs 2012 - 2013: 618 across 7 studios, with only Zynga Japan not reporting numbers. Electronic Arts layoffs 2012 - 2013: 916 across 17 EA-owned and EA-published studios, with 7 studios not giving numbers.