There seems to be a bit of a rendering issue involving the Viewport 2.0 rendering of the Overlay Append Mesh lines (though the same effect is present with regular wireframes). Using the legacy renderers seem to have their own bugs like when holding tab to draw a line of quads causes the overlay append mesh lines to vanish…
For the better part of 3 days now I have tried to get this damn grass in UE4 to look properly. No matter what I do I get some odd effects with the normals and shading. I know that previously I would have used the "dome" and transferred the normals from that to the foliage, but that doesnt seem to work either. I have tried…
Well this ILM Challenge over on Artstation is finally over and I can finally post this! As an artist who is trying his damnedest to move into a more creative and entertaining field I was hoping for more from this challenge. Some sort of feedback would have been more worth it to me than finishing up a couple of pieces of…
https://www.artstation.com/artwork/Krqrox This is a project that I've started 1 year ago. I wanted to learn everything there is to know about modeling (especially the bases of SubD modeling and topology), optimizing for real-time, unwrapping, texturing, lighting and rendering. It took me a long time to finish but I learned…
Bat Blade: When Batman decided to have some more fun. I got this idea from looking at my batarang (yes, an actual sharp batarang) laying on my desk and wanted to have some fun. My process stayed in Blender for this one, applying creases with Subsurf to get the high poly for baking in Substance Painter. After texturing in…
What Are You Working On? 3dphilosophy afisher AntonioNeves arlo BenWilson Chillydog3D Cordero C86G Damian Nachman danipanteez Doc67 EiGHT Fozwroth glenatron Guy Intervain Jaco JamesWarren jmiles josh_lynch Juju karakan karatekodden kimmokaunela korpehn last Lazar MadGunslinger mafubash Mathew O Mik2121 Millenia…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…