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Maya 2016 - UE4 - Vertex Normals for Grass (need help)

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riuthamus polycounter lvl 11
For the better part of 3 days now I have tried to get this damn grass in UE4 to look properly. No matter what I do I get some odd effects with the normals and shading. I know that previously I would have used the "dome" and transferred the normals from that to the foliage, but that doesnt seem to work either. I have tried to create three faces, angles, everything. Nothing works and I cant get the grass to light without creating this salt and pepper look. Here is a example:


This is with angular grass, 2 sided, 3 planes, and with subsurface lighting (for highlights in the sun)


This is what it looked like for the first attempt in maya:


After I tried to do VNorms facing up and with just two at flat angles, this is the result:


I have been able to get some "okay" looks, but at certain angles it is still very bad.

Bad Angle:

Any help that could be provided would be greatly appreciated as this is something that is "minor" but annoying me to no end. Thanks

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