It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…
Autodesk Rep: So look... our viewports are crazy fast now. Artist: excuse me what did you say? Wolf? What does that mean? Autodesk Rep: No no really they are fast let me show you. Artist: Stop saying Wolf, its not funny any more. Autodesk Rep: So all you do is export your model as .obj and then... Artist: Is that mudbox…
start by picking up maya 2009. Lots of features make it feel like max that I am actually considering switching over (on top of that that diamant UVs modelling tools looks so neat workflow wise). they ripped NEX so much in this version...Even the UVs have had an overall with a surprisingly great relax tool (and pelt like…
Slitherine Software is a strategy game publisher and developer based in Epsom, near London, but with a team spread around the world. We are currently looking for a game artist to join us, either working locally in the Epsom office or remotely from home, to work on a number of strategy titles currently in development. Who…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
[FONT="]Relentless Software, a leading independent videogames developer, based in Brighton are looking for a Technical Artist, specialising in Character and Animation. The Character/Animation Specialist role requires a broad understanding of the entire character pipeline with particular emphasis on animation and…
So I've encountered a problem in Unity, and have been unable to find a fix for this. You would think it'd be pretty simple, but maybe not... On the left half of that structure, the scaling of the object is X=-1 Y=1 Z=1 The right half is scaled normally, X=1 Y=1 Z=1 The shading of the object basically falls apart when…
I am not sure where on the forums to post this so please move thread if some other place is appropriate. Since about 6 months back I am a technical artist full time, and I have since had a hard time finding a good place for me on PolyCount. Now, the way I and probably many other see it is there are two different kind of…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…
Greetings, My name is Justin and I am the Project Lead for INT, a space-western RPG, set two hundred years in the future. You can check out our game here: http://www.int-game.net/. I lead an international team of twenty + individuals who are attempting to build a RPG and we need a programmer to join the team to help…