I think the real trick is showing creative modularity without giving away the fact that you are using so little to create the final scene. The less repeating the viewer picks up on the better. For instance this is a great example that blew me away with how little was used to create this entire scene, and it looks great…
Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
Hi All, I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way. When I create a modular wall Should I : 1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall. 2. Keep it as one object…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Good day. I am having trouble wrapping my head around when I should be creating fully modular buildings or "hero" buildings. http://lazyphotog.files.wordpress.com/2010/04/saturdayapril-118-edit.jpg Taking into account only the bottom half of the building, how would I create a modular layout for the main wall and columns.…
Hi Guys, I'm currently working on a modular piece for my portfolio in my spare time when I'm not at work. I haven't really made anything modular before in that everything can be reused/shares the same texture sheet etc. Whilst I'm taking up this project, I'm trying to learn as much about it to make it much easier and…
Hi there Im trying to make a small modular environment for UE4, with handpainted textures. I however just can't wrap my head around, how to unwrap these models with proper unwraps, textel density and still being able to tile them. I have linked a imgur album of my modular pieces and some of the unwraps, so i don't fill…
A 3D modular building made for my 3d modeling & texturing class assignment. Total hours for this modular building is 100 hours. 3D Preview available in : https://www.artstation.com/artwork/P4wrL
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?