Hi All,
I am trying to create a modular pieces for my environment in UE4. This is first time I do this and I have few questions on how to handle walls in more professional way.
When I create a modular wall Should I :
1. Keep it as two separate obejcts. So 1 is outer wall and 1 is Inner wall.
2. Keep it as one object without faces on connection points. So in this case if I connect two walls the faces will not intersect.
3. Keep it as one object with faces on connection points. So in this case if I connect two walls the faces will intersect.
I have seen many tutorials where people create modular pieces in different styles but actually do not explain why they do it that or other way. I am trying to find a more professional way of creating assets for production, if there is any.
My first thought was to keep it separate because you don't have intersesctions when you connect them and you get more UV space for details and it's more flexible. Still I can see people who create assets in the way described in point 3 so there must be a reason for that?
Thanks.
Replies
On the inside vs outside question, usually the outsides are a completely separate modular set from the insides. When the player is inside, the outsides are mostly turned off, and vice versa.
Thank you for your answers. I solved all my doubts.