Original High Poly Artist: https://www.artstation.com/artwork/xz4X2W Original Low Poly Artist: https://www.artstation.com/artwork/xz4XoW Hello, I am working on a Vladof Rocket Launcher variant from Borderlands 3 for my advanced Modeling Class. Here is my progress so far.
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
Hello everyone! I thought this would be a good place to shoot my question, since I'm sure there's plenty of folks here who could most probably supply an answer, or give some pointers. So... I'm creating characters that will be used in Unreal 3 engine when it is out. I'm stuck with laying out UVs for symetrical, yet rarely…
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
Hello and thank you for reading. I am looking for a level designer in Unity to lay out 3 environments for a 3D Souls-like RPG. We are currently a team of 6. Please direct message me with your level design experience / portfolio and I will follow back up. Thank you.
For everyone who has been following this series, Kings Harem Part 3 - Capturing the Human Soul, is now available! for full details - visit www.gumroad.com/adamator trailer - https://www.youtube.com/watch?v=6pd1-Ls0Xxw&list=UUf-cfRJyxATGTgWGiFkFUWA
Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…
Hi, Is any one else as foxed by the material editor in Unreal 3 as I am? I'm trying to make a silver fire extinguisher, essentially a silver reflection cube map with an alpha mapped grime texture over the top of it. Should be pretty easy but I have a cube mapped reflection and a grime texture with an alpha channel but I…
I played the demo yesterday and was'nt impressed at all, I much preferred Metal Gear Solid 2 cos' of the industrial environments in terms of gameplay (there was always somewhere to hide in times of desperation), on the demo I played here in the UK, the close quarter combat worked quite well, but did'nt like once you had a…