I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions?
Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
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Mind if I ask how the base of the trees look? Much like interiors, I look for how trees are connected to the earth (if it's a flat base or perhaps you have created some with large roots sprouting etc)
That's of course unless you were primarily focusing on the trees leaves etc, if so, then nice job
One more thing, how is speed tree? After I finish creating some rocks, I plan on creating some trees of my own for my scene? Would love your opinion on the 'tree making workflow'