Hi, Is any one else as foxed by the material editor in Unreal 3 as I am? I'm trying to make a silver fire extinguisher, essentially a silver reflection cube map with an alpha mapped grime texture over the top of it. Should be pretty easy but I have a cube mapped reflection and a grime texture with an alpha channel but I don't know how to combine the two, any ideas?
Replies
The easiest way to learn about this sort of thing is to look at another shader that does what you want. Have a look through the shaders in the existing UT3 or GOW levels.
Have you tried using a LERP? I think that will do what you want it to.
I'm not familiar with UE3, but typically you want to multiply your cubemap by a fresnel falloff, and add this to your diffuse.