This is about all I managed to put together for the schools deadline for this character. It only required the character to be posed :] Will continue with her though. Since I would really like to see her with a weapon, and some other improvements, such as some more touches to the skin and the pedestal.
RIP GRIN. You had been my favourite dev for a while and had the coolest guys I know~ I really wonder what's gonna happen to their engine. It seems quite impressive, I just hope some other studio continues developing on it.
i have the same problem, except this happens when i activate Direct X Viewport Display. Then, even if i turn it off, the problem continues. its a very irritating problem with max 9 [never had it with max 8, but im not reverting :P]
[ QUOTE ] His quick response to 911 attack. [/ QUOTE ] I heard when the first plane crashed into the WTC he was reading a book to little children. Upon being informed of the horrific attack he did nothing and continued to read to them for another 7mins.
What is the plugin doing to my dis maps: Original: When I continue to work with it I get the "texture too dark" error, of course it's too bloody dark. On import is the plugin inverting the dis map, looks like it to me. I know why they called it "crytiff" :poly118: Anyone have issues like this ?
Hello, I am trying to add a sketchfab model into a post but it is impossible. I paste the URL but when I press Continue nothing happens. If I press Enter a dialog shows. Invalid URL. Am I copy and pasting the wrong URL?? I tried all of the options from Sketchfab but nothing seems to work.
So this was my entry for the Gameartisans.org Comicon Challenge last month. Unfortunately I ran short on time and had to submit it in an unfinished state. So I am moving my progress thread over here as I continue to work on this for my portfolio. I'm currently refining the textures, but any critiques would be welcome.
Hi, I'm in some need of some help as i've hit a bit of brick wall with my work and i'm struggling to continue with it as it is. I have done some additional work to it over the past few days but i'm not really happy with the new work ether. Feed back is more than welcome! Thanks -Denvir
Hi, today I want to share with you my current project I am working on, it's a 2k poly Metal drum. The idea is to improve maya workflow, baking and getting a lot better at texturing. Substance Painter 2 bake: I will keep posting as I continue, thanks for reading.
Here's a little project I've been working on and I thought It'd be a good idea to post my progress on here. It's a hand painted scene that will be rendered in UDK. So here's the concept: and here are some of the textures I've got so far: I'll continue posting updates as I progress. Crits and comments are greatly…