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In Need of Help - Modeling an ankylosaurus...

Hi,

I'm in some need of some help as i've hit a bit of brick wall with my work and i'm struggling to continue with it as it is.

sculpt.jpg

I have done some additional work to it over the past few days but i'm not really happy with the new work ether.

bprrenderd.jpg

Feed back is more than welcome!

Thanks -Denvir

Replies

  • Denvir
    so i went over it again and reworked a few of the areas that i wasn't happy with, i'm yet to poly it but i'm still open for feed back :)

    bprrender2.jpg
  • DashXero
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    DashXero polycounter lvl 12
    Is it possible to see what you used for reference?
  • BARDLER
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    BARDLER polycounter lvl 12
    I would look at this thread for some good reference on how he does some of the detail work. http://www.polycount.com/forum/showthread.php?t=96693
    Your model looks like he has a generic stamp all over him.

    More importantly than the detail work is that your guy is looking a little stubby and not showing a strong base form underneath. It is really important to get that base form down because that is what people notice before any type of surface detail.
  • Denvir
    main sources of reference has been crocodiles and
    ankylosaurus.jpg

    along with a quick sketch i did for the proportions

    ankylosaurus2.jpg
    this changed quickly as i was working as i wanted to do something different with his spikes. it was also pointed out as i was working on the base sculpt that he doesn't look very heavy so i have tried but i'm not sure how else to add weight to it.

    i know what you mean about the stamping, but i have used 5-6 different alphas to create it.
    i have used this one a fair bit (possibly over used as it gave a nice pattern that worked with the look i wanted.
    scale1f.jpg

    this was more of a base in which i worked over just to generate a bit of shape to start sculpting over
    rock2o.jpg

    and this again was a base alpha for his back, masked out the area i wanted then drew it out and cleaned it up and then added a little noise to get some texture back in it.
    crocscale2.jpg

    i'm going to add a few extra hours today and try to remove the stamped effect i'll post what i've accomplished tonight :) thank you for the feedback!
  • Denvir
    so i have taken into account the feedback and reworked some areas of the dino.

    i tried to clean up a few areas i have given him more muscle around his legs, chunked up his neck and should area also reworked a bit of the texture on him.

    bprrender3.jpg

    i have also made and placed the eye in the high poly face just to see if it works, i'll test it with colouring once i have textured the dino.

    eyetest2.jpg
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